I have a movie trailer that I downloaded to test in UE. I have the media player and the movie texture on an object. I can get it to play while editing, before testing it by running the scene. For example the movie will play and loop when i double click on the player and press play. So when i start the scene the movie is playing at the point from which it was in the editor. This is when autoplay is on. When I uncheck autoplay it won’t run at the beginning of running the level. I can’t find a way to command it to play on start through a blueprint. Can someone give me guidance? Thanks.
Nobody? I hope this isn’t a non-featured item.