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How to initialize a waypoint on a spawn call

Hi there, I’ve got my AI following my navmesh to the end waypoint. It works fine if I set the first waypoint manually to get the ball rolling but I am unable to figure out how to set it if I do a spawn call for one of my actors.

I can’t seem to figure out how to explicitly set a variable of waypoint type to a specific waypoint in my level

I’m making a COOP sector control mission for IFA3 AIO LITE using spawn ai modules and would like to get rid of them and spawn ai with a script as there are more options for timing of spawns and skill attributes with a script. I would like to know if there is a way to add or link the ai sector tactic module to their waypoints in a script so that they behave like the ai that spawn from spawn ai modules and take sectors. I could just set out markers for waypoints that they randomly choose from but I find that it doesn’t work as well as an ai sector tactic for module spawned ai. Any help would be apprerciated.
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