Hello there,
I’m working on integrating UMGViewModel
into my project and I’m trying to figure out how to initialize a view model in a C++ widget class instead of initializing it in the view model window in the BP widget.
I’ve already created a C++ view model class that I can add to the BP in the editor and bind properly, but I can’t find a way to initialize it directly in C++, maybe like internal widgets with the BindWidget
meta or something.
Does anyone know how to do this?
Thanks for your help!