How to Ingest iPhone Footage

I’m months into a project that is only weeks away from completion when my Capture Manager stopped ingesting my iPhone footage.

It seems to be transferring fine in Capture Manager, but is getting storage errors and wont ingest the footage to create a working Footage Capture Data for my metahuman face rig.

I imagine it suddenly stopped working because Unreal wants me to now use Hub. I can’t think of any other reasons why it would suddenly stop working, as I’ve been using it in 5.6 for a while now.

My Question: How do I get all the Live Link Face recordings off of my iPhone and properly ingested to create a working Footage Capture Data?

Thank You!