That’d be the reference to your sphere. If it’s “sitting at my world origin”, you can drag it into the level blueprint’s graph. Or right click in the graph and create reference there.
[HR][/HR]
If you’re still unsure how to go about it, showing us in a screenshot what you’ve got atm; where and how you’re attempting to move things about. It would be easier to suggest something tangible.
Thanks dude, i don’t have a blueprint yet because i’m just trying to work out how to do this at a totally simple level, and once i can, i’ll build it into the actual blueprint i need.
I made a video for a friend explaining what i’m trying to do, see below, i think that makes it pretty clear. I think it would need a bit of logic but i’m really new to UE so i just can’t figure it out!
(i should also mention i’m not trying to make a game, this is in the context of building a tool for use in virtual studio production)
Button resets the slider, but not the float variable that the slider controls, causing it to stack up. Reset the variable too in the same event on the button.
You can drag the slider into the bp, get its current value, put it instead of the float variable, then remove the float, it was just used as an example, in case the slider sets something somewhere else.
Actually, isn’t the most logical solution to just take the present frame (A), then take the previous frame (B), do A - B, and add that to B… and that’s your output each frame?
But then how do you store a value and then access it one frame later?