in a chaos vehicle movement in Unreal Engine 5 that initiates sliding or drifting when the steering angle reaches a certain point during sharp turns or acceleration as in mafia 3 or gta v ?
thanks for help
in a chaos vehicle movement in Unreal Engine 5 that initiates sliding or drifting when the steering angle reaches a certain point during sharp turns or acceleration as in mafia 3 or gta v ?
thanks for help
There is or was a bug where the loss of torque is due to loss of traction.
Ei: your weels come off the ground during a slide (because chaos sucks?) Which results in the torque not being applied, which then causes the whole system to fail epicly.
If you are still having this issue, the only thing you can try is to sub-step to increase simulation accuracy - or make the car weight a billion kilos… hoping against all hope that somehow the physics won’t cause it to lift off anyway.
this is max torque node if connect it with get max engine rotation the vehicle accerleate very fast and unstable goes lift and right it need adjust with branch and variable with throttle input and steering input and maybe friction
Max is just the max. It should not affect how things work.
You could however be using it as a progressive variable by mistake, or causing it to be set to a value that is way too high.
The trottle runs on every tick in which the throttole button is pressed, so setting a max variable value every tick isnt how it should be used in the first place…