using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
cubDevice := class(creative_device):
@editable var propCub:creative_prop = creative_prop{}
OnBegin<override>()<suspends>:void =
var Transform :transform= propCub.GetTransform()
set Transform.Scale = vector3{2.0, 2.0, 2.0}
propCub.MoveTo(Transform)