*Hello,
How can I increase the size of an object in the scene in UEFN using Verse? I tried following an example from the documentation using scale, but it didn’t work.
This is the code I used:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
cubDevice := class(creative_device):
@editable
var propCub:creative_prop = creative_prop{}
OnBegin<override>()<suspends>:void =
var Transform = propCub.GetTransform().Value
set Transform.Scale = vector3{2.0, 2.0, 2.0}
propCub.SetWorldTransform(Transform)
Thank you.