How to increase number of Shader Compile Workers spawned by Unreal?

Glad I found this thread, I had this problem with a six core processor. The solution you found does the job. Except I set the “NumUnusedShaderCompilingThreads” to just 1, which gets me 5 compiler workers and leaving 1 core for everything else. Keeping the cpu busy at 98%.

So it seems odd that you raised the number to 36 to get more compiler workers. You may want to try disabling hyperthreading for more focus on physical cores to make it less idle.

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