I’m building Showdown VR demo on PS4. Everytime I took a new build it always take me half an hour to rebuild all shaders. My CPU is i7 4 cores, it seems Unreal only spawned 4 instances of Shader Compile Worker(which should be 8 for maxium efficiency). Is there a way to make Unreal spawn more compile workers? Thank you.
There’s also another question here: