I can’t configure the invoker to generate a navigation that covers the whole screen!
I cannot generate more tiles, when I increase the size from 10k to 20k, 50k or 100k nothing changes other than performance drop, I zoomed out to show you the maximum tiles generated by the invoker
If the invoker doesn’t work (and this is the purpose of the invoker) I would probably start with some tricks like invisble actors around player that invoke navigation regeneration as well.
But - out of curiosity - why do you need such a big regeneration area?
Also, to clarify the issue,
I don’t want the whole area in my Image,I un-possesed the actor to show the maximum navmesh generated by the invoker. and I didnt move the character, so the orange area is the initial NavMesh, when I possess the camera, the invoker doesn’t generate navigation around the edge of the screen, so clicking doesn’t work
I need to generate 4 x 5 tiles to cover my screen, so the ideal solution is to make the invoker generate navmesh that cover the screen, but I guess I can’t control the tiles generated by the invoker!
You mean you control your character with clicks (like in RTS or similar), and at the start of the game the screen edge doesn’t work because it’s not invoked? That would be weird, becuase there is a Nav data already. What invoker does, it REbuilds, so it’s cool when you have some dynamic stuff spawning or something.
Maybe you can just hit Build Paths Only button - navigation sometimes fails to refresh correctly.