I want a louder core center of my attenuated sound, but I want to keep the falloff the same volume. OR I would like to lower the falloff volume. How do I do this in blueprints?
Can’t double check in-editor right now, but I’m pretty sure you can set it up if you play with the “min distance” in attenuation settings. Docs says “natural sound” and “logarithmic” attenuation modes have the min distance setting.
Second half of this doc visualizes it nicely: https://docs.unrealengine.com/latest…elAttenuation/
PERFECT! Thank you!
You can also define a custom curve.