Please, tell me how to increase bone limit for ES3.1 from 75, to, for example 150?
I tried changing Engine\Source\Runtime\RHI\Public\RHIDefinitions.h line 1634 and put 255 there. But, after engine recompile, i’m getting runtime exception in GPUSkinVertexFactory.cpp line 290.
Engine version 4.25.1. Source build (obviously).
Thank you in advance!