How to increase a float value over time

Since I’m not at my computer, I’m going to have to write it down:

Are you using a character movement component? Is so:

  • Connect “Begin Play” to a “Set Timer by Event” where you check “Looping” and set the time to 10.0
  • Create a custom event and connect it to “Set Timer by Event”.
  • In this event just increase the “Max Walk Speed” of the character movement component.
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