How to include redirectors in a packaged build?

We’ve done a reorganization of assets, leaving behind redirectors. Some of these assets were referenced directly by save files. By setting FObjectAndNameAsStringProxyArchive::bResolveRedirectors when loading the save, the assets get loaded correctly in editor. But this doesn’t work in a packaged build because the redirectors don’t exist. How to include the redirectors?

I tried making a data asset that references them, but it’s impossible to make new references to redirectors in the asset.

You should be able to just “fix up all redirectors” and delete them all?

We don’t allow them to linger because they look like corrupt assets in the versioning system.

Again, these assets are referenced by save files (on players’ machines) and we want to maintain compatibility.