How to include GlowingQuad in my project?

It’s not showing the glow on the last 2 curve based effects. The custom expression is calling a variable that no longer seems to work in 5.2

So I’m guessing you need to rewrite the position expression for 5.2

Looking through the engine documentation & source code the closest translation I could get is

return (float3(LWCHackToFloat(ResolveView().WorldCameraOrigin)) + float3(LWCHackToFloat(PrimaryView.WorldCameraOrigin))) * 0.5f;

Though I’m not sure if GetInstancedView() was swapped out for ResolveView() don’t have a vr headset to check

After shader recompile with my revised expression code the curve glow works

No more shader errors in the mat editor either.