Is there a way to get interface events to the Level Sequence Director inside of Level Sequencer?
TArray<AActor*> Actors;
UGameplayStatics::GetAllActorsWithInterface(GWorld, UMyInteractionable::StaticClass(), Actors);
for (auto a : Actors)
{
if (!a->Implements<UMyInteractionable>())
continue;
auto ifc = Cast<IMyInteractionable>(a);
if (!ifc) continue;
UMyInteractionable::Execute_EventCall(a);
}
I’ve tried calling it this way, but there is no response.
Please help