How to In Level Sequence, call the Interface?

Is there a way to get interface events to the Level Sequence Director inside of Level Sequencer?

TArray<AActor*> Actors;
UGameplayStatics::GetAllActorsWithInterface(GWorld, UMyInteractionable::StaticClass(), Actors);
for (auto a : Actors)
{
	if (!a->Implements<UMyInteractionable>())
		continue;

	auto ifc = Cast<IMyInteractionable>(a);
        if (!ifc) continue;

        UMyInteractionable::Execute_EventCall(a);
}

I’ve tried calling it this way, but there is no response.
Please help