How-To in Large Games

I’m in a team working on a large project with lots of animations, music, volumetric videos, etc coming into the UE and end up working as an app on phones. This makes assets management very important and difficult.

I’m wondering if other teams have done this and have any experience or tricks to share. More specifically:

  1. Are there any good ways to replicate assets?
  2. Are there ways to reflect changes on phones without reloading or rebuilding the whole project?

Thank you!