I’ve been learning UE4 on my own now for a while, and I’ve found that my biggest obstacle at the moment my lack of knowledge and understanding of how build gameplay systems. What I mean by that is that I very often find myself at a loss for what information is needed, and how to manipulate that information, to create the system I want to implement. I’ll usually have a vague idea of how to achieve a certain result, but it’s very often incomplete or incorrect, resulting in either undesired behavior, or no apparent functionality at all.
Are there any resources out there that would help me better grasp the ‘whats’ and ‘hows’ of creating gameplay functionality; so I’m not constantly referring to tutorials or documentation for every little problem or question I encounter? While tutorials and the documentation are helpful, they don’t really help me build familiarity and competence with building gameplay systems on my own.