How to Improve Texture Streaming GPU performance in UE5 over 20% increase on GPU memory [Solved]

Hey everyone,

IDK if anyone is having the same problems as before I had serious Texture Streaming issues on Linux in UE5.1 release.

What I did to solve this was to add the following options to my DefaultGame.ini:

r.Streaming.FullyLoadUsedTextures=True
Compat.UseDXT5NormalMaps=False
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.Shadows=True
r.RayTracing.Skylight=True
r.RayTracing.UseTextureLod=True

I originally tried turning off Texture Streaming, which did work but maxed out my VRAM usage (RTX 3070 Ti). However, setting up hardware ray tracing and enabling keep in memory if used seemed to work the best.

Let me know if this helps anyone else!

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