How to improve Engine build times

Hello,

I am working on the Engine module and seeing terrible build times, probably when I change public headers, in the order of 15-30 minutes. Do you know if there is anything I could do to speed things up (e.g UBT settings)? My setup is is VS 2013, Win7, UE 4.0.2, quad-core i7 2600 3.4 Ghz and 12 GB of RAM. I’m attaching an example of modules compiled after making changes to mostly BodySetup.h. Thanks!

Cheers,link text

Hi ,

I’ve got the same problem and I wonder if divide each module in a separate projects (with appropriate dependencies) could improve engine rebuilding… am I correct Epic?

Thanks,

Hi ,

Are you talking about build times when building the Engine itself, or when building game projects? We have been working on improving both, and in 4.3 you should see significant improvements in the build time for game projects specifically.