Hello,
I am working on the Engine module and seeing terrible build times, probably when I change public headers, in the order of 15-30 minutes. Do you know if there is anything I could do to speed things up (e.g UBT settings)? My setup is is VS 2013, Win7, UE 4.0.2, quad-core i7 2600 3.4 Ghz and 12 GB of RAM. I’m attaching an example of modules compiled after making changes to mostly BodySetup.h. Thanks!
Cheers,link text