I am experiencing compile times that takes 30secs to more on specific BluePrint classes that are used in many other classes. I found this page A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums stating you can increase the processors used but it seems outdated as there is no directory \UnrealEngine\Engine\Programs\UnrealBuildTool
Any help is more than welcome into using more processors as I am just waiting on the compilation to end.
Thanks in advance.