I’m having some problems with correct colisions. Model is rly low poly so maby this is a problem but i will not thicken mesh cuz it would ruin style.
So how can i improve this ?
[video]yea ... cloths - YouTube
does anybody know how to make cloth colide with physic asset ?
- I seen that epic added (? Im not sure i didnt used it yet) into engine tool where you can paint weight, have you tried it?
- I think one workaround may be to increase size of your physical body pieces (body, legs?)
- I noticed in diablo3 and overwatch blizard used animation for cloaks… im considering animating long clothes too…
I know it can be pretty time consuming but i think animation is better for performance because of no calculations and looks better, for now. Imo future is cloth simulation but i think code wont be changed in near future, maybe reworked in couple years…
- i used apex and cloth tool
- cloth does not react to physical body it literaly colides only with world :<
- For such big cloak it would look strange not to colide with word