How to improve chaos veichel (car) driving expierance

hey everyone I’m trying to implement the chaos vehicle feature into my project. and Since I don’t have a car asset of my own I will be using the unreal sportscar for now but one thing really annoying me is that the driving feels really bad specifically those are the things that I’m looking to change:

-steering is so heavy
-handbrake does not create a drifting slide

and ofc there are a lot of settings to go around so if someone can tell me which ones that I need to change already to fix those things I will be grateful

Hello Remous1, thank you for posting your fun question.

For most of your request, you can look into the Vehicle Movement Component within the car pawn.
For the steering, there are a few curves you can check into exploring such as the Input rates for yaw, pitch and roll, and the steering curve. Overall, once you start tinkering with the settings in that component, you may find other settings you didn’t know you needed.

As for the drifting, I was unable to get a good drift but I found that messing with the Drag Coefficient helps a little. I would love to hear other member’s input on implementation.

Here is relevant documentation. I would start with Vehicle Center of Mass and then move onto How to set up vehicles.

I hope this documentation helps you.

1 Like

thank you and yeah I have been spending the last couple of days tweaking those settings and indeed most of them are helpful but sadly none gave me the drifting result I needed. so I just hope if someone knows a certain solution for the drifting problem they would share it with us.

and I believe it must be a blueprint thing since it’s associated with the handbrake and there aren’t many handbrake settings.