I am trying to build a scene with a character that uses a switch node to change the color of shirt from within the rig using a switch node. I intend to use Unreal for the lighting and rendering process, but I am unable to import the material network, as is, from Maya because of the presence of a switch node in the materials.
Is there a workaround where I can import such materials without having to individually set up every asset with a split node?
I intend to use the Livelink for the lighting so it’s really just the materials that I need to import. Thanks for the help!
Although, this is definitely helpful for an individual assest, I am looking for a solution where I can import from Maya natively or with minimal changes because of the amount of assets that will require material creation is huge and will take a lot of time.
But this is definitely a good place to start.