How to import substance painter to UE?

Hello,

I assume that you’ve exported your textures from Substance Painter with the default UE4 packed settings. :slight_smile:

So here’s what you need to do from there:

  • Directly import each texture inside Unreal.
  • For both Occlusion Metallic Roughness maps, either uncheck the sRGB checker or change the compression profile to **Masks (No sRGB) ** (see screenshot 1)
    According to this, “in compression profiles that support it, sRGB can be enabled/disabled via a checkbox under the Texture subheading in the Properties Editor. The Masks profile is functionally the same as the Default profile with the sRGB setting manually unchecked.”
  • Make sure each normal map is imported as normal map
  • Create 2 materials and import each set of textures (the leg & the table top).
  • In each material, plug each texture to specific nodes, exactly like I did in the screenshot 2.

Just a bit more info, each RGB channel used in the occlusion/ metallic/ roughness map (Red = Ambiant Occlusion, Blue = Metallic & Green = Roughness) is customizable inside the Substance export settings (that’s why my screenshot works only if you didn’t changed the default settings).

Enjoy :slight_smile:

Screenshot 1

Screenshot 2

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