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How to import simple rotating animation into UE4?

Hello everyone. I made a simple turntable animation in maya with parenting and rotating meshes. That’s it. How do I get this to play in UE4?

https://www.youtube.com/watch?v=ZfPyCj-am6c

https://www.youtube.com/watch?v=ZfPyCj-am6c&feature=youtu.be

You have to bake the animation to your character skeleton. Then import that as an animation sequence onto your skeletal asset in ue4.

I’m not using a skeleton though.
Literally just adjusting the rotate transform of a few meshes parented together.

So if its not animated you could just use timelines in the ue4 itself to make it rotate loop 360 degrees.

I have no idea how to do that.
-But will that allow me to rotate the main mesh AND the little rotating claw?

Could you post a link of some video tutorial of something like that? im interested on doing that but sounds complicate.