Hey thanks first,
so now im working on a project like live audio visualizer in unreal engine using Niagara, I‘m planning to give a live presentation with my DJ friend, so the biggest problem is how to Sync Audio from Speakers. He’s gonna use some DJ software to produce music so my programme gonna need to read the real-time audio. I’ve looked up to the document for ue5 and ue4.27 but nothing founded. Does anyone know how to figure this out or any ideas on how to realise this? Thanks again!
Have you find a way?
You could use RuntimeAudioImporter plugin to import audio data at runtime