Hi everyone,
I’m using Unreal Engine 5.7 and I’m setting up a character with two separate Skeletal Meshes:
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A character mesh with its own Skeleton, Control Rig, and Physics Asset.
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A cape mesh with a separate Skeleton and a dedicated Control Rig using Physics Components (Spawn Physics Component, Spawn Physics Body, etc.).
I’d like the cape simulation to collide with the character’s Physics Asset.
I found the nodes Import Collision From Physics Asset and Instantiate Collision From Physics Asset, but I’m not sure how they should be used when the Physics Asset belongs to a different Skeletal Mesh.
Is it possible to use the character’s Physics Asset as collision for the cape’s Control Rig Physics setup? If so, what is the proper workflow after importing or instantiating the collisions?
Thanks!

