Hi, for what I’ve understood, UE4 does not deal with non skeletal animations, I do need to have a rigged mesh. However, I have some very simple animations in 3ds max. Is there any easy way to convert those vertex animations to bone animations or to import those directly inside UE4?
Unfortunately there isn’t a way to convert vertex animations into bone animations without completely redoing the animations themselves. I don’t know if this would be helpful to you, but vertex animations can be imported into UE4 as morph targets.
Take a look at the links below for more info on morph targets and their uses.
Well, thanks for the help! I’ll take a look then.