Hey guys
I have a scene i want to import in Unreal from maya but I also want to change each object individually or be able to edit each object.
Currently it will import the scene but the pivot points are all in the middle of the scene and when i want to change a object to another object it spawns in center of scene.
Is there a way i can import the scene from maya and then each object spawns at the location it is intended i would like to keep the x,y,z, location and the scaling and rotation same as maya.