How to import mocap data from IPISoft to Motionbuilder to UE4

I’ve recently tried to clean up some mocap data from IPISoft Mocap Studio and in this set of videos i will be sharing the workflow i came up with after struggeling with this for quite a while.

I’ll add some videos too on how to work in MotionBuilder once i get more acquainted with it, so stay tuned. Also feel free to point out if you see/hear me do something wrong or something that can be done better.

In any case, hope this will prove usefull to others.


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Updated tutorial with a set of videos showing how i approached cleaning up some animations for some climbing moves in MotionBuilder.