How to import .mhb file into Unreal 5.6.1

I’ve few old metahuman files .mhb, now as the website is discontinued, how to import them into my project?

Hello @Srinivas_Nahak ,
Hi, here’s the information from the official Unreal documentation:

MetaHuman for Unreal Engine 5.6

“With Unreal Engine 5.6 you will no longer use the MetaHuman Creator web application to create and author MetaHuman Characters. Any new characters can be created directly in the Unreal Engine editor using the new MetaHuman Character asset.
The editor for this asset is now known as MetaHuman Creator. Your existing Unreal Engine 5.5 characters can be migrated to new MetaHuman Character assets using the migrate option in Quixel Bridge so that you can continue to work on them in the new version of the engine. The assembly pipelines available as part of the new asset are used to export game-ready assets (known as a MetaHuman Assembly) for Unreal Engine and UEFN, replacing the use of Quixel Bridge.”

So based on what Epic states, you should be able to import your MetaHumans into version 5.6 by using the migration system in Bridge and working with the new MetaHuman Character asset directly inside the editor.

Hope it helps!

Yes, but this will work only if I had the assets in my older web Metahuman Account, what about the stand alone .mhb files?

I meeted same problem