Can I use Metahuman vesion ue5 or only version ue4 compatible with ZIVA FACE TRANER?
Do I need converting metahuman retopology form triangles to quad to match with source mesh ziva face trainer?
I’ve tried several times and failed.
When I use wrap button didn’t show up
Retopology metahuman ue5 triangles to quad (use maya) then Most of them are repaired,but it still has many triangles. I have no idea if I can do that or not.
I have not tried with metahuman ue4.
I’m trying to find guide document but it doesn’t work.
Thanks for sharing your opinions.