removed this option Transform Vertex to Absolule when you import, and Pivot correctly in its place initially in 3d max,success
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I saw it in another post, move the pivot (in max) to 0,0,0 to me I worked
Yes moving the pivot, in Blender, to 0,0,0 worked for me as well!
Has this been fixed yet?
Itβs a nightmare to have to place all of the modules of a buidling kit to 0,0,0 just for the export all of the time.