How to import mesh with the pivot point at the same place that was in max

removed this option Transform Vertex to Absolule when you import, and Pivot correctly in its place initially in 3d max,success

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I saw it in another post, move the pivot (in max) to 0,0,0 to me I worked

Yes moving the pivot, in Blender, to 0,0,0 worked for me as well!

Has this been fixed yet?

It’s a nightmare to have to place all of the modules of a buidling kit to 0,0,0 just for the export all of the time.