My team is currently making a short movie to render in Unreal 4. We simulated the character’s clothing in Maya using nCloth, but we are having trouble getting it into Unreal. The character himself and his weapon were both successfully imported as skeletal meshes using FBX.
Here are some info on our current situation:
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PhysX APEX cloth is a no go, we needed precise control for his clothing.
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His clothes are separate from his rig.
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We tried caching and baking keyframes with no luck.
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This other similar thread did not help us:
Is there a way to apply a cloth simulation to bones for export to Unreal 4? - World Creation - Unreal Engine Forums
There was no “little utility script” on his blog, and our clothing has a few hundred vertices, so it’s impossible to manually create joints and constrain them all.
If anyone figures out how to get Maya nCloth into Unreal please respond asap. We need to finish the project in 4 days to graduate. Thanks so much!