How to import maya camera animation?

Hi Eric, Thanks for the reply. I hope Epic can get this bug fixed soon.
How about the second part of my question? I have an animated bone flying around my scene that I am able to attach objects, lights, and particles to, and they inherit the animation and fly around with the bone. However when I attach a camera created in unreal to it, lock the viewport to that camera, and hit play, the camera does not inherit the animation and just remains stationary while the other things continue to work. Is it possible to animate a camera in this fashion and if so what am I missing? Thanks!