Hi guys, I’m facing a relatively similar issue, hope guys can help.
I imported baked animated cameras from Maya 2017 to Unreal 4.17.2 with Translate, Rotate, Focal distance and focal length animation. When I import the camera to the sequencer, I can see all the animated keys in all my channels but apart from Focal Distance and Distortion. I have tried to go back in forth with Maya and Unreal to find anything I must have missed, but I cant get unreal to read the Focus distance from the imported camera.
Any help would be greatly appreciated.