Hey,
I have a model with lots of buttons and dials. About 100 or so.
If I import into unreal from blender. It keeps the location, but I lose all my pivot points (Origin points) as unreal resets them, I guess to keep the location.
So I end up with a choice of do I
Import with location data, and reset the pivot points in unreal.
or
apply the transform in blender and manually place the items out in unreal
What type of pipeline should I be using?