How to import GROUP of objects from Maya to Unreal 4

Hello again,

I love to post my threads here because that means that I stuck with my project game again for another few days :-), … Lot’s of love to unreal team for making things more painful.
Anyway is there any option to send group of 250 small objects (modular pieces of ground and street) to Unreal? With my first approach I imported this mesh combined…-so there was no hope for light map just forget it ( second Uv for light map and all elements laid so small no chance for light mapping such large space ).
Than I try with unmarked combine…Unreal imported everything separated 250 smallobjects…imagine how many days I need to put this together in the view port.
So guys maybe I am missing some option insdie maya or unreal on HOW TO IMPORT GROUPED OBJECTS?
PS: don’t advice me to use terrain it cause another bunch of problems with street.

so I found the answer but it will be posted on my linked in profile :-PPP who wants to know the answer find me there:-)

you can use this

Another method is to mark all the 250 objects in the content browser and drag them into a new blueprint :slight_smile: then they’ll be on the right location.