How to import .csv to FGameplayTagTableRow?

I am trying to import a csv table like so to the structure in FGameplayTagTableRow as described here Gameplay Tags | Unreal Engine Documentation :

255999-somegameplaytag.png

/** Simple struct for a table row in the gameplay tag table row and element in the in list */
USTRUCT()
struct FGameplayTagTableRow : public FTableRowBase
{
	GENERATED_USTRUCT_BODY()

	/** Tag specified in the table */
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=GameplayTag)
	FName Tag;

	/** Developer comment clarifying the usage of a particular tag, not user facing */
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=GameplayTag)
	FString DevComment;

but every time I get error that column Tag not defined or DevComment not defined. Please advice.

Found the culprit. Saving and renaming an excel file with csv does not change the format of the data to become comma seperated. What you need to do is make a .txt file, copy paste values like so :

	,Tag,	  DevComment
0	,Tag1,	   Some comment1
1	,Tag2,	Some comment2
2	,Tag3,	Some comment3

Then it will be straightforwardly imported.