I just downloaded car fbx file from turbosquid.com but when I imported it to ue4, it impoirted it as static mesh and I tried to follow many tutorials for the process but none of them were made on this situation. I imported static mesh, and the main problem was that the wheel and the car body were being imported as different meshes. I generated skeletal mesh for the car when reimporting it and the problem is still same.Please help me. Thanks ![]()
Hey,
first check if the fbx you want to import even has an animation on it. If not then there’s no reason to import it as a skeletal mesh.
Second, if you don’t want to import it in seperate pieces either group the objects together in a 3D software or check “combine meshes” in the import settings.
Best regards,
Max