I’m struggling with this. I’ve got my camera attached to bones that are animated in 3ds max. Not sure what the proper thing I need to do, but the camera is doing everything it needs to in Max.
Fast forward to Unreal (tested a few different versions) - I can’t seem to get the FBX importer in Matinee to do anything… at all. Like zero feedback when I select a file (I choose Import FBX document and then it’s like nothing at all - no error warnings (that I can see) no change to Matinee, nothing), so I honestly have no idea what to do to get a camera and it’s path/rotation/etc into Unreal4.
I’ve dug around documents and haven’t found anything that really helps me in this regard. I appreciate any pointers.