How to import blender hair curves or adjust segments?

Hi
Sorry guys but I have problem, I’m rather new in unreal engine
And made. A hair in blender imported it in unreal yet it look lowpoly and it has a lot of sharp edges i tried everything like subdivision or creating the hair again with more segments but all of them gave the same result. They had to curves! Is there a fix I could use?

It seems that in the unreal engine it is better to export through Ornatrix (3DS Max, or Maya), I also encountered this problem