So, I want to animate a mesh in C4D and bring it into UE4. The animation would move the vertices, not the location of the mesh itself (otherwise I would just use blueprints). An example of the animation I want to bring in is here: Spline Wrap - YouTube
My question is, how is this done. All I ever see is blah blah character blah blah skeleton. I don’t want to change the animation when it gets into UE4, I just want to, at most, define when it starts and stops (aka the speed). All I would be doing with said animated mesh is have it spawn, do its animation, then destroy itself. So, what do I do/where is there a tutorial on this because I am not seeing it. T_T
Darthviper says it is possible in this post: Is it possible to import a mesh with an animation made in a 3dpackage without skel? - World Creation - Unreal Engine Forums
but he does not eloborate on how to do such a thing.
Hoping this is a simple problem as I have big plans for using this for fun stuff. Oh, and I don’t care about it having good collision.