So, I want to animate a mesh in C4D and bring it into UE4. The animation would move the vertices, not the location of the mesh itself (otherwise I would just use blueprints). An example of the animation I want to bring in is here: https://www.youtube.com/watch?v=lkyWIv4VzgM
My question is, how is this done. All I ever see is blah blah character blah blah skeleton. I don’t want to change the animation when it gets into UE4, I just want to, at most, define when it starts and stops (aka the speed). All I would be doing with said animated mesh is have it spawn, do its animation, then destroy itself. So, what do I do/where is there a tutorial on this because I am not seeing it. T_T
Darthviper says it is possible in this post: https://forums.unrealengine.com/showthread.php?7875-Is-it-possible-to-import-a-mesh-with-an-animation-made-in-a-3dpackage-without-skel&highlight=animated+mesh
but he does not eloborate on how to do such a thing.
Hoping this is a simple problem as I have big plans for using this for fun stuff. Oh, and I don’t care about it having good collision.