Hi all,
I’m using UE4 to render some .abc files i created in maya. I’m doing this via the import skeletal method as my vert count will stay the same, and this offers me the best performance.
When I do this I get the skeletal mesh created along with the connected animation sequence ( generated from my imported .abc file ). However I want to add other .abc files as animation sequences and be able to switch between them with my skeletal mesh, but I can’t find a way to import other abc’s as animation sequences and connect them to the skeletal mesh?
I’ve tried duplicating my animation sequence and re-pathing to the new abc then doing a re-import but this just crashes unreal.
Can anyone help me out with how to do this?
Thanks!