Hello, i want to bind the skin in unreal engine 5.4.1.
What i’ve done:
- Selected my none skinned mesh and the skeleton in maya 2025
- Exported selected to FBX with animation box checked
- imported into unreal and checking the box to import skeleton, but kept the skeleton “none” so it will imported the one with the mesh
What i’ve got:
Only the mesh, no bones.
I want to skip skinning in maya and bind it in unreal, how can i get the skeleton in unreal without binding it in maya?