Basically I have a Daz3d character brought into blender using the plugin. I animate the character and I want to export it into unreal engine.
I have tried with both FBX animation as well as GLTF.
FBX has the textures, animations, and shapekeys I need but for some reason the physics asset that’s generated with the fbx doesn’t work. It’s like the capsule is too small but the display is normal if that makes sense.
So that leaves me with GLTF. It also brings in the textures, animation, shapekeys, and it brings in the physics asset at normal size so the collisions work. But for some odd reason the shapekey animation that went with the animation I exported is DELETED…
I have been trying to find a work around for days now and I am afraid I won’t find a solution. Will someone anyone help me?