How to import a changed skeletal mesh back into UE4?

None of the previous answers worked for me. Here was my solution:

-The parent group includes transforms which need to be matched

-Unparent breaks transforms on the mesh. It needs to have the same transform as the parent group. Do this by RMB-ing the rotate X>Unlock selected

-Re-lock the same property/transform by RMB (the transform)>lock selected

-Select the root bone, then the mesh>export the .fbx

330297-unreal-skm-reimport-04.png

*If there are any edits to the mesh, make sure to run edit>delete all by type>non-deformer history (before exporting)

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