So I have a map I made with Blender but can’t figure out how to import it into Unreal. I have also tried to make a map in Unreal its self but that didn’t work the way I needed it to. I’m trying to build a house that you can walking go up stairs etc.
As for landscapes I suggest trying to bake that down onto a heightmap and import it in UE4 using the landscape tool. For everything else(other than lighting fx for example) you export separate instances in FBX file format
Here’s a guide that covers all the basic topics you need to be aware of. I’d pay special attention to the section about Base UVs if you haven’t heard about UV maps before. This is really important for getting the materials to display properly.
Alright thank you all, but When I import the one of my house into unreal it imports fine but when I run the level it acts like there is a collisionbox over the top (the house has no roof so that the player can get in), can anyone tell me why?
If you open the mesh inside of UE, you can create it’s collision quite a few ways but the two I prefer are Auto Convex Collision and a heavier Per-poly collision
://i.imgur/Ow8PLYhh.png?2
If you open the Auto Convex Collision from the Collision drop down you get the menu in the lower right where you can set how accurate you want it to generate collisions. If that isn’t accurate enough you can use Opt 2 which uses the mesh as the collision box
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